

Obviously you cannot rely on your opponent following this rationale so always have a back up plans should they either take your turrets out or just choose to weather the firing line. Used correctly in conjunction with the available table terrain, you can use the turrets to funnel your opponents forces away from these lines of fire and this should condense the army into smaller firing lanes, or it will allow you to engage them in close combat with you getting the charge off as you have dictated the area of engagement. I think granting them scout is an excellent investment as it forces your opponent to second guess where the eventual position of the turrets will be. The important thing to employ here is the firing mode mechanism and where you deploy your turrets. If you are lacking ranged anti-tank and face lots of vehicles then obviously lascannons are a good way to go. How you equip the tarantula will depend very much on what you are lacking in your army and also what your local meta is like. This is automatically engaged with no need for a Ld test.įinally you also have the option of giving each unit of guns a single upgrade:įorward Deployment: The unit has the scout special rule.Ĭoncealment: The unit has the shrouded special rule until it first fires, then it loses it. Heat Seeker: Allows re-roll to hit and to penĪdditionally you can switch one of the Missile Launchers for a Hyperios Command Platform that grants the unit Split-fire. Hyperios Air Defence Missile Launchers - 48", S8, AP3, Heavy 1, Skyfire, Interceptor, Heat Seeker But you also have the option to switch out the entire units armaments for Hyperios Air Defence Missile Launchers: The above options you can mix and match in the unit. Twin-linked Lascannon - 48 " S9, AP2, Heavy 1, Twin-linked Multi-melta and search light - 36" S8, AP1, Heavy 1, Melta Two Twin-linked Rotor Cannons - 30 " S3, AP6, Salvo 3/4, Twin-linked Twin-linked Heavy Flamer - Template, S5, AP4, Heavy 1, Twin-linked The Tarantula comes with several possible options for the weapons system and all have their place: If preferred targets are not in range then you will just shoot the closest enemy unit. heavy bolter and lascannon, then they will target their respective preferred targets.

It also states that if you have mixed turret load outs e.g. Two things that are explicitly stated are that in the case of the lascannon and multi-melta, it will still target an immobilised vehicle if it is the closest to the turret in its arc of fire. Lascannon/Multi-melta: Will target the nearest vehicle or monstrous creature This is summarised below:įlamers/Heavy Bolters/Rotor Cannon: Will target the nearest non-vehicle unit The weapon load out of the tarantula turrets will define what their preferred targets are. Sentry Mode: Fires in a 360 degree arc but only 18"Īutomated Artillery: This rules relates to the targeted enemy units by the sentry.

Point Defence Mode: Fires in a fixed 90 degree arc with a range of 36"

There are a couple of special rules that are crucial to understand so that you can get the best out of these buggers.įiring Mode: You have to select the firing mode of the sentry turrets at the start of the game, this cannot be changed during the game.
